Hi Fu Mi

Hi Fu Mi

A World Where Games Decide All

In a realm of 20 islands, all conflicts are resolved through Hi Fu Mi—a sacred game born from ancient philosophy. Every soul receives one token at birth. Tokens cannot be given freely. They must be won, traded, or earned through worthy exchange.

Hi Peace Fu Generosity Mi Kindness
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The Universal Law

"All conflicts are resolved through Hi Fu Mi, and a token is required to play. If you do not have a token, you must obtain one through trade or by having someone play on your behalf."

Hi Fu Mi is more than a game—it is the foundation of civilization. Every inhabitant is given one token at birth, but tokens can never be given freely beyond that. They must be won, traded, or earned through a worthy exchange.

Origins of Hi Fu Mi

From Eden to the World

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Eden / Peace Island

The birthplace of all life and philosophy. Here, the three great laws of life were established: Hi (Peace), Fu (Generosity), and Mi (Kindness). For millennia, the people lived in accordance with these principles.

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The Philosopher's Journey

200 years ago, a young philosopher from Eden saw a plume of smoke from a distant, unvisited island. Overcome with curiosity, he set sail alone to share the three great laws of life with those unknown people.

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Birth of the Game

Upon arrival, he found a war-torn island devastated by conflict. Seeking a peaceful resolution, he helped devise a simple game—one that would replace war and fighting with a structured system of resolution. This was the birth of Hi Fu Mi.

The Sacred Tokens

Original Design

The first tokens were modeled after the 16-pointed stars that guided the philosopher's journey. These remain highly revered heirlooms.

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Modern Design

The original star was replaced by the modern triangle design for unknown reasons. The old tokens are now priceless artifacts.

Token Governance

1

Eden's Council approves every token created

2

Scholar Island documents and communicates tokens

3

City Island manufactures them

4

Coastal Island distributes them by sea

The 20 Islands

Four clusters of five, each with unique identity and culture

The Origin Cluster

1

Eden Island

The Lost Paradise

Birthplace of Hi Fu Mi. Now ruins, guarded by the last remnants of its philosophy. Few have ever set foot here since the philosopher departed.

2

Scholar Island

Greek-Inspired

Where Hi Fu Mi was first implemented to replace bloodshed. Now dedicated to documenting the game's history and philosophy.

3

City Noir

Industrial Metropolis

Where the ethics of business and commerce are debated. Home to underground tournaments and the Corrupter's schemes.

4

Coastal Cliffs

Maritime Hub

Where conflicts arise over sea trade and piracy. The distribution center for all tokens across the realm.

5

Traditional Island

Japanese-Inspired

Where Hi Fu Mi was questioned as a challenge to honor and tradition. Ancient customs conflict with the new philosophy.

The Frontier Cluster

6

Western Desert

Frontier Land

Where duels were a way of life. Hi Fu Mi had to compete with ancient customs of revenge and honor-bound violence.

7

Tundra Expanse

Frozen Wilderness

A harsh land that breeds patient, calculating players. Home to the Loner—an undefeated master who strikes only at the final moment.

8

Volcanic Peaks

Elemental Realm

Where fire and earth shape both landscape and character. Players here are known for their explosive, all-or-nothing strategies.

9

Sky Archipelago

Floating Islands

Isolated peaks connected by bridges and airships. Height determines status, and games are played among the clouds.

10

Jungle Depths

Primal Territory

Where nature still rules. Ancient versions of Hi Fu Mi survive here, predating even the philosopher's reforms.

The Pastoral Cluster

11

Meadow Haven

Agricultural Paradise

Where tokens are traded for harvests. The simplest interpretation of Hi Fu Mi—pure, uncorrupted by tournament culture.

12

The Shire

Peaceful Village

Where people live in harmony and challenged the need for Hi Fu Mi at all. Home to the Harlequin—a trickster who plays for pure amusement.

13

River Island

Waterway Network

A land of flowing connections. Home to the Lover—one who would sacrifice everything for those they care about.

14

Mechanized City

Clockwork Metropolis

Where the Mad Scientist pushes Hi Fu Mi to its experimental limits. Token manufacturing has become an art form here.

15

Suburbia

The Ordinary

Where the Seeker was born—an unremarkable place that breeds extraordinary obsession with truth.

The Shadow Cluster

16

Tundra Island

Eternal Winter

Where the Loner waits in silence, never engaging until the final moment. Patience is the ultimate strategy.

17

Always Night

Perpetual Darkness

Where secrets and underground versions of Hi Fu Mi take root. Domain of the Dark Lord who seeks to erase the game entirely.

18

Champion Island

Tournament Capital

Where Hi Fu Mi became a sport and obsession rather than a means of peace. Home to the Grand Arena and the undefeated Champion.

19

Parisian Isle

Art & Culture

Where aesthetics meet strategy. The Gentleman Thief operates here—always one step ahead, never committing to a side.

20

The Final Island

Unknown Territory

The philosopher's last destination. What happened here could change everything. Some say he never left.

Characters of Hi Fu Mi

Each shaped by their island, each with their own truth to protect

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Suburbia Island

The Seeker

The Protagonist

An obsessive truth-seeker determined to uncover the real history of Hi Fu Mi and the fall of Eden. Born with only their birth token, they challenge the established order and question the very foundations of the game.

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City Noir

The Corrupter

The Manipulator

A strategist who thrives on deception, turning allies against each other. Sees the Seeker as both a challenge and a tool. Met in high-stakes underground tournaments where trust is a luxury.

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Always Night Island

The Dark Lord

The Abolisher

A shadowy figure who seeks to erase Hi Fu Mi entirely, believing it has outlived its purpose and bred corruption. Guards forbidden knowledge in the perpetual darkness.

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Champion Island

The Champion

The Master

The epitome of discipline and mastery. Views Hi Fu Mi as the ultimate test of skill. Considers the Seeker's quest naïve but willing to test their resolve in the Grand Arena.

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Parisian Isle

The Gentleman Thief

The Rogue

A rogue with impeccable manners, always one step ahead. Intrigued by the Seeker's quest but never commits to a side. Must be beaten to reclaim what they steal.

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The Shire

The Harlequin

The Trickster

Thrives on unpredictability. Plays for amusement, caring little for rules or consequences. Their chaotic games must be navigated to gain passage forward.

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Tundra Island

The Loner

The Patient One

Withdrawn yet calculating, keeping motives hidden. Their strategy is patience—an undefeated player who never engages until the final moment.

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River Island

The Lover

The Devoted

Willing to sacrifice anything for those they care about. Enlists the Seeker's help to reunite with their lost partner—an emotional test of loyalty.

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Mechanized City

The Mad Scientist

The Innovator

An eccentric innovator obsessed with testing Hi Fu Mi's limits through bizarre experiments. Forces the Seeker into experimental matches to uncover hidden truths.

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Eden Island (Ruins)

The Tragic Hero

The Guardian

A remnant of the past, dedicated to upholding Hi Fu Mi's original purpose. Found in the ruins of Eden, guarding its final secrets.

The Seeker's Journey

A quest for truth across 20 islands

Act I

The Calling

Born with only their birth token on the unremarkable 15th island, the Seeker grows up fascinated by Hi Fu Mi's origins.

As a child, they witness a high-stakes match that forever changes them—a glimpse of what the game truly means when everything is at stake.

Learning of the lost history of the philosopher, they make it their mission to retrace his journey across all 20 islands.

Act II

The Journey

Traveling from island to island, the Seeker uncovers clues, myths, and hidden truths about the philosopher's passage.

They must use Hi Fu Mi in various forms—sometimes for peaceful resolutions, other times in dangerous underground tournaments where losing means losing everything.

Obstacles Along the Way:

  • Corrupt officials who sell tokens illegally
  • Tournament champions who view Hi Fu Mi as sport, not philosophy
  • Underground factions who manipulate the game for personal gain
  • The Dark Lord who would see the game erased from history
Act III

The Truth

The Seeker discovers long-lost evidence of the philosopher's final days—truths that challenge everything they believed.

Reaching the final island, they must face one last challenge—one that could change the world of Hi Fu Mi forever.

The Ultimate Choice:

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Preserve — Maintain Hi Fu Mi as it is, keeping order even if built on myth

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Expose — Reveal the philosopher's real fate, even if it destroys the foundation

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Redefine — Create a new law that could change civilization itself

Core Themes

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Truth vs. Myth

What really happened to the philosopher? Can a civilization built on legend survive the truth?

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Peace vs. Control

Has Hi Fu Mi maintained peace, or has it created a new form of oppression?

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Freedom vs. Structure

Can a society truly be free if conflict resolution is dictated by a single game?

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Past vs. Future

The Seeker's journey is not just about rediscovering history—it's about deciding the future of the world.

The Evolution of Hi Fu Mi

From peaceful tool to world-shaping force

The Pure Form

Originally designed for conflict resolution—a simple game to replace war and fighting.

Tournament Culture

Hi Fu Mi tournaments became widespread, attracting competitors who played for prestige, power, and tokens.

Underground Versions

Players exploited loopholes in the system, creating shadow games with higher stakes and darker rules.

Cultural Rifts

Some islands rejected certain aspects of the game, leading to political tension and philosophical schisms.

Experience Hi Fu Mi

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Mobile Game

Play through the Seeker's journey

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Animated Series

Watch the story unfold

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Physical Card Game

Collect real tokens

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Graphic Novel

Explore the lore

Begin Your Journey

The philosopher's path awaits. Will you seek the truth?

Join the Seekers